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Guardian of the Farm - 農地の守護者 カードセット Oathbound アーキタイプ Fighter ファクション * カードタイプ Quest,レベル5 コスト * イラスト Roel Jovellanos 原文 Each unit at this quest gets +1 defense. 意訳 このクエストに参加するユニットはすべて防御+1の修正を受ける。 解説 ユニットの防御力を上げる守備的なクエスト。 双方の守りが堅くなるためユニットを使ってアバターにダイレクトアタックするのが難しくなってくる。 同じレベル5のファイターのクエストであるExpose the Corrupt Guardsと対峙する効果。
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タイトル(コピペ用) Wizards Warriors X - Fortress of Fear ジャンル ACT このページを編集 海外タイトル 国内未発売 発売日 1990/01/01 動画を追加 シリーズ TASVideosForum 現行最速 -表示 海外版 ここを編集 記録 09 59.32 追記回数 8948 Player Dacicus TASVideosページ http //tasvideos.org/1817S.html TASVideosStatus published 転載元 分割リンク マイリスト 備考 Movieファイル 解説 その他 -表示 過去最速 +表示
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
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地球人の手によって生み出された原初の魔獣、ナグルファルを打倒し、盛大な祝勝パーティを終えた翌日の朝の事だった。 俺はアルコールの抜け切らない頭と、覚束無い足取りで守屋一刀が宿泊しているロワール城の居館の一室を訪れていた。 あまり気分は良く無いが、地球への帰還という終着地点を目前に控えた今、二日酔いなど些細な事でしかない。 「明日の昼までくらいなら時間の猶予もあります。今日一日は自由にして頂いて構いませんよ」 必死の思いで無駄に巨大な居館までやってきたというのに一刀の口から、つれない答えが返ってきた。重い頭が余計に重くなった気がする。 「さて……では、どうしたものか……やるべき事も、やりたい事も無いんだが……」 「別れの挨拶は済ませましたか?」 「別れの挨拶……?」 「そんな不思議そうな顔で返されても困るんですが……一年半、短い時間ですが人と人が心を通じ合わせるには充分過ぎる時間の筈です。 天草さんと、グロウズ氏も今日は挨拶回りに行くと……これが今生の別れになるわけですし、涼夜さんも行っておいた方が良いのではありませんか?」 確かに世話になった人間がいないわけじゃない。 どうせ今日一日、暇なのだから挨拶回りに城下を歩いて回ってもいいかも知れない。今生の別れと言うのならば尚更にな。 「ところで一刀。君は今日一日、どうするつもりなんだ?」 挨拶回りに行くとは言え、世話になった人間どころか既知の間柄の人間など指折りで数え切れる程の少数で日没まで時間がかかる事は無い。 何だったら、城下町を案内してやっても良い。妹が見初めた男だ。親交を深める手段が死地を共にする事ばかりでは味気が無い。 「自分ですか? 今日は装甲騎士団の魔獣狩りに同行させてもらう事にしました」 ナグルファルと、その魔船が無くなったからと言って魔獣が完全に絶滅したわけでは無い。 異常固体の素体となる原点の魔獣が新たに生み出されなくなっただけに過ぎず、交配による増殖自体は可能だ。 だが、魔獣も刻印装甲と同様、中位、上位と位が上がるごとに種類も数も減少し、交配するにしても犬猫の様に急激に増えるという事も無い。 この世界にとっての脅威という事にはなるまいが、随分と熱心なものだ。 「まあ、実益も兼ねているんですけどね」 「実益?」 「ええ。今は統合軍の真似事みたいな事をしていますが、本領ははスポーツギアクラブの部員なんですよ。 不謹慎な事を言っているとは思いますけど、こっちの世界に来ている間に他の連中に差を付けられたくないんで、魔獣相手に修行でもして行こうかと」 「確か、此方側と地球とでは時間の流れ方が違うのだったな……それでも精々、一週間程度の差だろう?」 「いえ、次元の壁を開いて地球への移動。これが一番、時間がかかるんですよ。 実際に体感する時間は一瞬にも満たないですけど、実際には四ヶ月……往復で八ヶ月程度の時間がかかるんです。流石にこの時間の差は大きいですからね」 俺が此方側の世界に迷い込んで約一年と半年。だが、実際に地球で流れている時間は俺が失踪して約五年。 流れる時間の差は凡そ、三倍。そこに移動時間の四ヶ月を足せば……ああ、確かに約五年になる計算だな。 今更だが、大学に俺の学籍が残っているのか不安になってきた。それなりに苦労して入学した以上、在学期間が一年半にも満たないと言うのは頂けない。 「しかし、高校生が八ヶ月も学校を休むのは……」 「まあ、二年生は殆ど過ごせませんが、霧坂を幸せにするためにも涼夜さんの救出は絶対に避けられない事でした。 この機を逃せば、次に次元の壁に穴を空ける事の出来る日がいつ訪れるか分かったものじゃない。八ヶ月程度の学生生活なんて安いものですよ。データを改竄すれば進級は出来ますし」 「こっちは学籍が消えているかも知れないというのに呑気な奴め……俺達の社会復帰のフォローは任せても大丈夫なんだろうな?」 「それは勿論。神隠し事件と言っても、都市伝説という形で広まっているだけですし、適当な理由をでっち上げても不審に思われる事は無いでしょう。 地球に戻ってからの社会生活は中央議会が完全保障します。失効した学籍の復旧も任せて下さい」 それなら何も問題無い。大手を振って地球へ帰る事が出来るというものだ。 それから、二言、三言、言葉を交わしてから一刀と別れて、居館から王城の最上層へと足を運んだ。 トラクタービームは勿論、エレベーターや、エスカレーターすら無く、結界塔の様に建造物を魔力で飛ばす技術はあっても、城の中に徒歩以外の移動手段を備え付ける技術は無い。 いや、あるのかも知れないが、如何せんロワールは刻印装甲と、薬物生成以外の魔力運用は技術後進国なのだから、期待するだけ無駄な事だった。 二日酔いの苦痛を必死に堪え、額に汗を浮かべながら階段を登っている途中で、すれ違った衛兵が怪訝そうな表情で俺を見ていたのが癇に障ったが、構っている余裕は無い。 無言で俺を眺める衛兵達を尻目に執務室に入ると案の定、其処には羊皮紙で作成された書類の山と睨み合い、不慣れな政務と格闘する新王アランと、実妹イリアの姿があった。 「涼夜様!? 態々、ご足労頂かなくとも呼び付けて頂ければ、すぐに伺いましたのに!」 俺の姿を見るなり、イリアは嬉々とした表情で羊皮紙の書類を床に放り投げて、足早に俺の元へと駆け寄った。 それとは対照的にアランは床に散らばる書類に苦々しい顔付きを浮かべた。無理も無い。俺が同じ立場なら、同じような表情する。寧ろ、書籍の角で殴り倒す。 「随分な量だな」 イリアが投げ捨てた書類を拾い集める哀愁漂うアランの背中に声をかけると、存外、勝ち誇った顔付きで振り向き口を開いた。 「国を焼かれ、ロワールを頼る民は多い……だが、此方で把握出来ている難民など氷山の一角に過ぎん。まだまだ、こんなものでは無い筈だ。 とは言え、国としての機能を持つ唯一の国、ロワールの国主である以上、この大陸に住まう民を見離す事は出来んからな。この程度で音を上げてはおれん。 医療、食料、残党狩りに野盗狩り、多くの者が我々の助けを今か、今かと首を長くしているのだからな」 そして、床に散らばった書類をかき集めたアランは辟易する量の書類の上に積み上げた。これだけの数があるのなら十や二十、紛失したとしても絶対に気付く事は無さそうだ。 いや、この世界のためにそれなりの苦労を背負い込んだのだから、杜撰な仕事をされても困るが。 「この大陸に残った国は刻印装甲を独占するロワール王国一国のみ。復興処理が一段落したらどうするつもりだ?」 対抗馬は無く、刻印装甲という力もある。今のロワールなら善政だろうが、圧政だろうが、手段を問わず大陸全土を支配する事が出来る。 「実の所、考えていない」 そんなバカな話があってたまるか。 「確かに今の状況なら大陸全土を支配出来る可能性を持つのはロワールだけだ。国と言える国はロワールだけなのだからな。 だが、無限とも言える程の民と、数十の国がこの大陸を分割して治めていたのだ。その大陸全土をいきなり、ロワールが支配というのは現実的では無い。 それならば、同盟国や属国という形で滅んだ国を再興させた方が、幾分か現実的な未来図を描くことが出来る」 「再興か……前々から聞きたかった事がある」 「なんだ?」 「何故、魔獣の殲滅よりも周辺諸国との戦いを優先した?」 最初から共闘路線でいけば、ロワール以外の国が滅ぶ事も無かったのだが、其処はそれ程重要な事では無い。 ロワールに限らず、全ての国が刻印装甲と他国との戦争を優先し、魔獣の存在を放置していた事を前々から疑問に思っていた。 「共通の敵と討つために国家間の争いに終止符を打ち、魔獣を討つ。誰もが一度は考えることだ。 だがな、刻印装甲は六十六体という数量制限があり、僅か一体差、僅か一段階の等級差が国の繁栄と滅亡を大きく左右することになる。 分かるか? 刻印装甲に六十六という数量制限がある以上、国主達は常に相手を疑い、妬み、恐れ、嘲り、奪い合おうとするのだ。 皆、誰もがそれを愚かな事であると悟りながらも、刻印装甲に対する恐怖に打ち勝つことは出来なかったのだ」 「刻印装甲の力を渇望しながらも、その力を恐れていたという事か」 「そうだ。自分以外の全てが敵だと錯覚させる程の力。刻印装甲にはそれだけの力があったという事だ。 自分以外の全てが滅べば魔獣の完全抹殺など瑣末な事でしか無い。その思い上がりが、この有様だ。 涼夜に莫迦者と呼ばれるのも無理なからぬ事だな……滅びという切欠を得るまで団結する事も出来なかったのだからな」 大陸の群雄に名乗りを上げた国主達が臆病風に吹かれ、その結果がこの様なのだから情け無いと言うべきなのか、仕方が無いと言うべきなのか…… 尤も、人間同士の戦争を経験した事も無く、大切な者を奪われた事も無い俺に何が正しく、何が誤っていたのかなどと講釈を垂れる事が出来よう筈も無い。 「だが、態々、執務室を訪ねたのはそんな事を聞くためでは無いのだろう?」 「ああ。何故、大陸全土の再興を考える事が出来る様な奴が、最後の最後まで戦争を止めなかったのかが気になっただけだ……明日、この国を発つのでな。別れの挨拶に来た」 「ど、どういう事ですの!?」 本題に入るなり、今まで黙って微笑んでいたイリアが愕然としながら俺の左腕に縋り付いて、肩を震わせた。 「ロワールで為すべきは全て為した。魔獣は堕ち、これからは刻まれた爪痕を癒す再生の時代が訪れる。その時代に狂戦士や刻印装甲の力は不要だろう?」 「そんな事を仰らないで下さいまし! 再生の時代が来るからこそ涼夜様のお力が……」 「止めろ。イリア」 尚も縋り付き、小さな両手に力を込めるイリアにアランは短く制すると、彼女は後に続く言葉呑み込んで俯いた。 そして、イリアの綺麗なブロンドの髪が垂れ下がり、その表情を覆い隠し、一筋の涙が彼女の頬を伝い、俺の手を濡らした。 相手が子供でもあっても、女の涙というものは苦手だ……何をどうすれば良いのか、何を言えば良いのか分からなくなる。 「何と無くではあるが、そんな気はしていた。止めても無駄なのだろう?」 イリアの涙に戸惑っていると、アランは特に驚いた風でも無く、普段と変わらぬ様子で間を埋めるように言葉を紡いだ。 「ああ。次の為すべきを為す。それはロワールでは出来ない事でな」 「そうか……今までロワール……いや、人類のためによく戦ってくれた。何か望む物はあるか?」 この世界における物質的な富は地球での富にはなり得ない。 そもそも、望みなどあろう筈も無い。望みならば既に叶っているのだからな。 「生き残った前途ある民の平穏と、安寧を望む」 態々、俺が口にするまでも無く、この世界から消える俺が望んだところで叶っているか如何か確かめる術も無い。 それ程、親しい間柄の人間がいるわけでも無いが結果的に命懸けで世界を救ったのだ。ならば、この世界の未来が混沌であるよりも太平である事を願いたいと思う。 「相変わらず、我欲の無い事だ……まあ良い。汝が救った世界だ。余の生涯を賭けて守り抜いてみせよう」 そう言って、アランは俺から視線を外し書類の山との格闘を再開した。まるで、そうする事が俺の望みを叶える手段だと言わんばかりに。 だが、未だにイリアの咽び泣く声は鳴り止まず、大きな双眸からは涙が止めど無く溢れている。 無理矢理、引き離すわけにもいかず、イリアを胸に抱き入れると彼女は、ただただ嗚咽を漏らして涙を流すばかりだった。 彼女の気持ちは人伝に聞き及んでいる。聞き及んでいるからと言って、何かが起きるわけでも無く、何かが変わるわけでも無い。 住む世界も居場所も違う以上、彼女の想いに応える事も添い遂げる事も出来ない。俺の感情以前の問題だ。 イリアが泣き止み、落ち着くまで半刻。その間、特に言葉を交し合う事も無く、執務室にはイリアの嗚咽だけが木霊していた。 その事に関してアランは咎める事も諭す事もしなかった。これで最後なのだから、気が済む様にさせる腹積もりらしい。尤も、俺もその積もりだ。 思えば彼女とも色々あったもので、出会ったばかりの頃はアディンとは敵対関係にあり、彼女もまた歳相応に我侭で、身分相応に傲慢でもあった。 それがハイドラを始めとする異常固体。肉親の死。ナグルファルという人類の脅威が、彼女にただ守られるだけの姫君でいる事を許さなかった。 誰に言われるわけでも無く、自らの意思で三体の刻印装甲と契約を結び、魔獣との戦いでは騎士達を率い、先陣を切るようになっていた。 感慨深いものだと物思いに耽っていると、一頻り泣きじゃくったイリアは気が済んだのか俺から身を放し、涙を拭いて頭を垂れた。 「二人とも壮健でな」 扉を開いて、来た時と同様に物言わぬ衛兵達に見送られながら回廊を歩いていると、背後の方から力尽くで扉を蹴り破ったような激しい音が回廊に鳴り響いた。 そして、間を置かずに何者かが回廊を駆け抜ける足音が近付いて来た。 「涼夜様……! お待ち下さい……!」 振り向くと息を切らし、涙で目を赤く腫らしたイリアの姿があった。 「お願いですわ! 私も連れて行って下さいまし! 涼夜様……お慕いしております……私と添い遂げて欲しいなどとは申しません。ですから、どうか私も……」 「これから始まる再生の時代には明日を築こうとする者達一人一人の力と、それを支える者の無垢な笑顔が必要となる。だから、連れて行く事は出来ない。 お前達を頼る者達のためにもお前は笑い続けなければならない。笑い続けていれば、お前の元に集まる人間は笑っていける。だから、笑ってさようならだ」 「涼夜様……」 「俺達が命を賭けて守った世界を頼む」 「はい……さよう……なら……!」 イリアは涙を浮かべながら、歳相応の無邪気な笑顔を浮かべた。 俺と共に行かせることは出来ない。一度、地球に行けば、二度とロワールに戻る事は出来なくなる。 踵を返し、足音を響かせながら回廊を歩く。回廊に響く音は俺の足音のみ。イリアのすすり泣く声すら響かない。 振り向けばイリアの姿を見る事が出来る。その表情は笑顔か、それとも、泣き顔か……振り向くつもりなど更々無いが。 「やれやれ、君達にもっと欲という物があれば御するのも容易かったのだがね」 回廊を抜け、石畳の螺旋階段を降り、中庭に出ると墓標の様に立ち並ぶ石柱の影から、大柄な老騎士が―― この世界における嘉穂の養父にして、俺の義父。そして、ロワールが誇る常勝将軍ラウバルト・ガウゼンダール将軍が呆れた口調で立ちはだかるように姿を現した。 「義父殿か……嘉穂達から大体の話を聞いているとは思うが、そういう事だ。ここから先は俺達がいる必要は無いのでな」 「私欲を捨て、ただ己の役割だけに順ずるかね?」 「大袈裟な物言いだな……俺が求めているのは家族と過ごす安寧の日々だけだ」 妹を守らなければならない。だが、その役割は既に俺から一刀へと引き継がれている。 ならば、後は二人を見守りながら家族と共に平穏を謳歌する日々に戻れば、何もかもが元通りだ。 当たり前の日常だが、当たり前だからこそ何物にも変え難く、金や力では成り代わる事は出来ない。 「それではな。義父殿。機会があれば孫の顔を見せに伺わせてもらう」 呆気に取られているラウバルト将軍とすれ違い、背中合わせになったところで、彼は苦笑混じりに口を開いた。 「親孝行のつもりかね? これが今生の別れである事、君があの子の事を憎からず想っているにせよ、愛していない事くらいは分かっているつもりだよ」 今となっては隠す必要も無いのだが、将軍に悟られたという事実に思わず身体が震えた。 王家の者に想いを寄せられていた俺達は恋人のフリをして、そういった物を回避してきた。 恋人のフリにしては度が過ぎた事もあったが、少なくとも俺は彼女をそういう対象として見てはいない。 そういう風に見る事が出来るだけの余裕が無かったというのもあるが、完全に騙し切っているつもりで、その実、完全に勘付かれているのは流石に驚いた。 「そんなに意外かね? 私と君とでは歩んできた年季が違うんだよ? 男女間の関係も含めてね。 確かにロワールのためなら何でもするがね、君等がロワールと婚姻を結ぶのを拒むのであれば、強要するつもりは無かったんだよ? 得体の知れない君等を王家に混ぜるのはリスクが高過ぎたからね。今となって考えてみれば強要しても良かったのかも知れないがね」 「……何もかもお見通しか。王家に縛り付けられん内に退散させてもらうぞ。それではな」 忸怩たる思いでラウバルトの哄笑を背中で受け止めながら逃げるように中庭を渡り、城門を通り抜けて商業地区へと足を伸ばした。 舗装のされていない道路の其処彼処に軒を連ねる露店を通り抜け、挨拶回り最後の目的地、冒険者ギルドへと出向いた。 軋む音を立てながら観音開きの扉を開いて、受付へと向かうと都合の良いことにマスターの姿があった。 「バーサーカーじゃないか! ウチの出世頭にして大陸奪還の立役者がどうしたんだ? 騎士をクビになったのか?」 マスターは輝く禿頭を撫でながら、人の良い笑みを浮かべながら、声を上げた。 今となっては懐かしい話だが、初めて刻印装甲に乗って魔獣の討伐に出向いた時、撤退の機を見逃してしまい、結果的に魔獣を一人で皆殺しにしてしまった事があった。 だが、最強の刻印装甲の一つ、シルヴァールの適合者が逃げ時も分からぬ素人では第三者に俺の命ごとシルヴァールを奪われる危険性をマスターは危惧した。 そこで彼は宣伝と、防衛。二重の意味でシルヴァールの適合者、霧坂涼夜は一度、戦いを始めると全ての敵が倒れるまで決して止まる事の無い戦闘狂であると触れ回った。 効果の程は上々。シルヴァールを奪い取ろうとする者は一人として現れず、俺を指名する依頼者も激増し、俺がこの世界での足場を固める事が出来たのも一重にマスターのお陰だと言っても良い。 「クビになったと言うよりは辞めたと言った方が正しいな」 「や、辞めたぁッ!? な、なんでだ!? つーか、お前、本気で馬鹿だろ!?」 これが普通の反応だ。装甲持ちの冒険者をやっているよりも城勤めで騎士をやっている方が実入りも良く、磐石な地位と名声を得る事も出来る。 それがお飾りの騎士団では無く、実戦部隊として結成された装甲騎士団の所属であれば尚更の事だ。 この世界の常識で言うのならば、騎士としての立場を投げ捨てるのは、ただの莫迦者としか言い様が無い。 「他にやる事が出来てな。明日、ロワールを発つ事になったのでな。 あの時、アンタに拾われていなければ、俺はのたれ死んでいる所だったからな。礼と挨拶くらいはと思ってな」 「止せやい! お前さんが礼だなんてケツの穴が痒くならぁ!」 「こう見えて、律儀な性分なのでな」 ――何より、律儀なのは倭国系民族の性質だから仕方が無い。 「それと一つ依頼を頼みたい」 受付カウンターに自宅の権利書と、金塊の詰まった麻袋を三つ乗せた。 今まで使う機会の無かった冒険者時代の報酬と、騎士になってから得た給金だ。 食糧に換算すると一生かかっても食いきれない量……一般家庭の二百三十年分の食糧に相当する。 「俺の全財産だ。ロワールが本格的に難民支援に動き出すまでの間、今回の騒動で家を奪われた孤児を守ってやって欲しい」 「ウチは孤児院じゃねェんだぞ?」 「知った事か。法に触れなければ報酬次第で何でもやるのが冒険者ギルドだろう?」 そして、俺がマスターに引き渡した金塊は充分すぎる程の報酬だった。 ロワールが本格的な難民支援に動き出すまでの間……そう言ったが、アランが治める今のロワールならば、それ程、多くの時間を要する事もあるまい。 「それに魔獣の数が激減したせいで暇なのだろう?」 「バッカ野郎。復興処理関係の依頼が山の様に届いてんだ。暇なんて出来やしねェよ! 人手も金も全然足りやしねェ!」 「ならば俺が大金を寄付したと喧伝しておけ。それで自己顕示欲の激しい貴族連中がそれ以上の寄付金を持って殺到するだろうよ」 「それで私を崇めよ、称えよってか? 気安く言ってくれやがる……って、何処に行きやがる!!」 「今まで世話になったな。孤児の事は任せたぞ」 踵を返し、元来た道を辿ると背後でマスターの怒号が轟くが知った事では無い。 これで別れを告げる必要のある人間とは全員、言葉を交わした……財産の処分も済み、後は明日を待つだけだ。 「いや、その前にコイツをどうするかだな……」 未だ俺の右腕の中指で色褪せる事無く、眩い光を放つ宝石が埋め込まれた指輪に封印された刻印装甲。 この世界の至宝にして力の象徴だ。だが、シルヴァールは言った。刻印装甲の力は人間を守るための力であると。 そして、ワイバーンの異常固体を操っていた者はこう言った。 ――地球に戻れば終わり!? 断じて、否! そこからが英雄キリサカの始まりなのさァ! この捨て台詞が、ただの負け惜しみとは如何しても思えない。 俺の人生を予見するような物言いから察するに地球に戻れば終わり……そういうわけにはいかないのだろう。 「本来ならば、この世界に還すのが道理なのだろうが……」 安綱の様な超高性能アームドギアに匹敵……或いはそれ以上の力を持つシルヴァールを地球で俺個人が所有するのも薄ら寒くて敵わん。 だが、あの得体の知れない連中が俺を狙うと分かっている以上、シルヴァールを手放す事は出来ない。 ――だが、間違えるな。貴様に預ける力は、この世界を救済する力だ 分かっている。世界を守るための力を俺自身を守るために独占しようとしている事を。 そして、アラン達にこの世界の安寧を頼むと言ったのも、マスターに孤児達を頼むと金を渡したのも、この力を地球へ持ち帰るための口実にしようとした事も自覚している。 ――間違えれば、我が貴様を殺すぞ シルヴァール抜きで地球へ戻ることを恐れると同時に、シルヴァールに殺されることも恐れている。 「本当に弱いな……俺は」 だが……どちらにせよ死ぬ宿命にあるのならば、この世界に還すべきなのかも知れない。 ロワールの兵舎で馬を一頭借り受け、大草原を走り抜ける。 あれは俺がこの世界に迷い込み、マスターに拾われた直後、冒険者になって日も浅い頃の事だった。 俺は新たに発掘された遺跡の調査隊の護衛依頼を受けた俺は、初めて見る異世界の遺跡に内心で心を躍らせていた。 先史文明の遺産。精霊の秘宝。この世界を象徴する力の究極形、刻印装甲の力に憧れていた。 叶うなら、その力に触れたい。手にしてみたいと思った事もあった。 あの日。調査隊の安全を確保するために遺跡の中を先行していた俺は、王族が座るような王座にもよく似た、大仰な台座に安置されたシルヴァールを発見し――盗んだ。 そして、その夜。城下を巡回する衛兵達の目を盗んで城門の外へと抜け出し、大草原の真ん中で刻印装甲との契約の言霊を紡いだ。 刻印装甲と契約するためには大前提として魔力を要求される。 だが、魔力があれば良いというわけでは無い。刻印装甲が何らかの判断基準に基いて、契約者を適合者として迎え入れる。 この世界の住人で無い俺には魔力などという得体の知れない力は無い。 仮にあったとしても、刻印装甲が俺を選ぶ筈が無い。朝を迎えたらロワール城に持ち込み、売り飛ばそうと思っていた。 所詮は身の程を弁えない理想でしか無く、そんな途方も無い力を俺が手にする現実など有り得ない。 だが、現実は奇なもので俺は手にしてしまった。最強の一角を担う天の上級刻印装甲、シルヴァールの力を。 「此処は……あの時と変わらずか……」 穴の開いた天井から太陽の光が差し込む遺跡の中心部。当時と変わらず、大仰な台座が屹立していた。 ≪シルヴァール……お前との契約を解除する≫ 台座の前で指輪をかざし、魔力を込めた言霊を紡ぐと指輪を嵌めた中指に刺す様な痛みが走った。これで契約解除の手順は終わりだ。 台座に戻そうと指輪に手をかけるが―― 「外れない……? どうなっている?」 指に灯りを照らすと、指の皮膚は焼け爛れ指輪と一体化していた。 それでも、無理矢理外そうと力を込めるが指輪は微動だにせず、皮膚どころか骨にまで達していた。 「どういうつもりだ……シルヴァール!! これ以上、俺がこの世界で戦う理由は無い!! 此処から先は俺の世界の……俺個人の戦いだ!! 貴様との戦いは終わっている!!」 だが、シルヴァールからは何の返答も無く、俺の声は遺跡の中を虚しく木霊した。 「世界は繋がっているが故に戦いは終わらない。世界は連なっているが故に戦いに終わりがない。終わりを迎えるためには……どうすれば宜しいのでしょうねー?」 いっその事、指を切り落とすか? そう考えていると妙な雰囲気を纏った魔力が台座の影から放たれ、黒いドレスを纏った小さな少女が姿を現した。 姿はあれど気配は無く、内包する魔力は高いとも低いとも付かず、一見するとただの子供にしか見えないのだが―― 「それ程、警戒しないで下さいな。ただの化物ですよー!」 「その化物が何の用だ?」 「英雄が力の器を手放そうとしていたので見物に来ただけですよー。それにしても、流石は最上位の英雄ですねー。 備わった強制力も凄まじいって言うかー、ここまであからさまなのは珍しいって言うかー、初めてな感じですよー」 「力の器……強制力? あの化物達も言っていたな。英雄とは何の事だ? 言葉通りの意味というわけではあるまい?」 「私は英雄キリサカの担当では無いので、あまり多くを語るつもりはありませんがー、力の器は英雄が欲する限り、英雄だけの物になるんですよー」 そして、化物を自称する少女は手にした扇子で指輪が嵌められた俺の中指を示して言葉を続けた。 「力を欲していながら、力を拒絶しても結果はご覧の通り……力を捨てたければ、力を望まないことですねー。 英雄は運命の切り札。願望の体現者。素直に思うがままに生きれば、ただの運が良いだけの普通の人間として生きていけますよー」 そして、少女は緩やかな足取りで俺の傍らを通り抜け…… ――色々と歪められますけどねぇ? 存分に嘲りが含まれた言葉を耳元へと吐き捨て、魔力に似て異なる不可視の力を放出して、その気配を完全に消失させた。 「薄ら寒い餓鬼が……」 背後を振り向くと案の定、化物を自称する少女の姿は何処にも無かった。 恐らく、アレが言わんとする事の半分も理解出来ていないが、シルヴァールの力を望む限り、コイツを何処の世界に持ち込もうと俺の勝手という事なのだろう。 ――地球に戻れば終わり!? 断じて、否! そこからが英雄キリサカの始まりなのさァ! ああ……全くだ。あんな化物が現れて、中指はこの様だ。最後の最後と思いきや、その実、終わりなど全く見えやしない。 良いだろう……ならば、あらゆる障害を叩いて潰す。力を必要としなくなるその日までな。 所変わって、地球。砕牙州某所地下施設にて―― 「英雄キリサカの覚醒を認識……此処までは予定通りだけど……」 薄暗い円卓の間で君嶋悠は一人静かに呟くと、彼の足元から伸びる影から新たな黒い影が飛び出した。 人間の少女の形をした人間寄りの化物――来須は定位置である君嶋悠の膝の上に飛び乗り、君嶋の胸を背もたれにして喜色に満ちた笑みで口を開いた。 「ご機嫌麗しゅーございます、魔王様!」 「この世界から君の気配が完全に消失していたようだけど、元の世界に戻っていたのかな?」 「いいえ! ちょっとだけですけど、英雄キリサカとお喋りをしてきました!」 「其処は嘘でも、英雄ツキシロの覚醒を導く鍵としての役割を果たして来た。そう言っておくべきだと思うんだ」 君嶋は呆れた様な、諦めた様な口調で来須の頭を撫でた。 普段通り、柔らかい笑みを浮かべているものの、灰色の双眸が赤に染まり瞳孔は獣の様に縦に裂けている。 頭を撫でる手も、いつの間にやら来須の頭を鷲掴みにして揺さぶっていた。 「覚醒条件の分岐がその後の世界に大きく影響を及ぼす、唯一の英雄なんですよ!? 興味深いですし、面白そうじゃないですか!」 だが、来須は興奮しているせいか、君嶋に頭を撫でられているのでは無く、鷲掴みにされている事に気付いていない。 「面白かったかい?」 「ただのヘタレでした」 燃料が切れたかのようにテンションを落とす来須に君嶋は渋面混じりの笑顔と、こめかみに血管を浮かべた。 別に英雄キリサカの人柄について聞きたかったわけではない。 「分岐条件に分岐後の覚醒条件。分岐後の覚醒による世界に及ぶ影響だよ」 「そうですねー……基本的にどれも魔王様好みじゃありませんねー。ですが、最強の英雄であるのも頷けるというものですよー。 でもー、魔王様がやれと仰るのなら分岐させますけど、私として自然発生を待った方が良いんじゃないかなーと思ったり思わなかったりー」 「必要以上に干渉するつもりは無いよ。僕に与えられた役割は観測なのだからね」 我関せずといった様子の君嶋の口調に今度は来須が眉を吊り上げ、頬を膨らませた。 「魔王様は干渉しなさ過ぎです! 五十年待てども、百年待てども、此方の世界にお越しにならないから直接出向いてみれば、この有様ですよ!」 「女の子がカッカするものでは無いよ。それに此処から先に流れる時間は凍結世界。僕の居場所は無いようだし、そろそろ、二週目の世界に行く準備をしないとだね」 「ええ。これより先の未来に続く時間軸には時代を象徴する英雄は存在せず、刻むべき時間も記録されるべき出来事もありませんからねー。 様々な世界から集められた記憶の集合によって生み出された優しく、都合の良い妄想だけが形になった破壊も創造も無い『無』があるだけですー」 「それで……二週目の世界で僕の記憶と能力はどの程度、残るのかな?」 「英雄キリサカ以上に前例の無い人間が……人間? まあ良いですけど、魔王様に関しては何ともかんとも…… 私の事と今回認識した世界法則だけは絶対に忘れないで下さいねー? 人間じゃないからという理由でまた殺しに来られても割と本気で困りますのでー」 「最初に襲い掛かって来たのは君なんだけどねぇ……まあ努力はするよ。努力して如何にかなるものかは知らないけどね」 「頑張って下さいねー。英雄候補同様、一つの世界に二つのイレギュラーが並び立つのも好ましくない事なんですよー」 「そっか……あんまり頼りすぎると強制力によって改変を受け……」 「食うか食われるか、狩るか狩られるかの関係に逆戻りするか、私の存在その物が除外される可能性も考えられますねー」 「それを望んでいるようにも聞こえるから不思議だね」 君嶋は敢えて、皮肉る様に吐き捨てた。 実際、どんなに仲睦んでいるような態度を見せても、人を騙し、陥れ、食らい、殺すのが妖の本質だ。 人間を襲う妖でありながら、英雄と呼ばれる人間に従属し、導くという歪な役割から開放されるために死を望んだとしても不思議でも無い。 「人を食らうだけの下劣な妖、それが本来の私ですからねー。元に戻れるというのなら、それも良いですよー。 食うか食われるか、狩るか狩られるか……それが人と妖との健全な関係ですし、人が妖を頼り、妖が人に依存するという今の関係は健全とは思えませんからねー」 まあ、それが本心だろうな――君嶋はそう思った。彼が観測者になってから二百年以上になるが、彼が異世界の存在を認識出来たのは来須と出会った、ここ数年の話だ。 何年待てども異世界を認識出来ない君嶋に業を煮やして、来須は世界を渡ったと言ったがが、そのファーストコンタクトは敵対だった。 観測者に牙を向けば、鍵としての役割を与えられている来須は、強制力によって改変を受け、普通の妖に戻れる事を期待したのだろうと君嶋は考えている。 だが、来須は何の気紛れか、君嶋に協力を申し出た。強制力によって従順な人格に改変されたか、強制力でも問題の解決に至らなかったか―― 「まあ、君等のような人で無いものの価値観について口を挟むつもりは無いよ」 人間で無い者に人間の常識を説いても無駄でしか無く、彼自身もまた人間さえ良ければ、他の生命や星は二の次、三の次。知った事では無いし、どうでも良いと考えている。 来須が腹の底で何を考えていようと、鍵である以上、人間のために動く以外の選択肢は無く、まだまだ利用価値がある以上、手放すつもりも無かった。 「まあ僕が見ていないからと言って、あまり人を襲わないように……それじゃあ、またね」 君嶋は愛憎の入り交ざった感情で来須に吐き捨てながら、頭を優しく撫でて目を閉じると糸が切れた操り人形の様に脱力した。 その直後、頭髪と衣服を含む全身から無数の亀裂を走らせ、人の形をしていた痕跡一つ残さず、粉々に霧散した。 「行ってしまわれましたねぇ……それでは私も産まれ直す準備をしないとですねー」 来須は霧となって消えた君嶋の残骸を広げた扇子で掬い上げ、口腔の中へと流し込み嚥下した。 君嶋が座っていた長椅子を愛しげにもたれかかるが、彼の温もりすら消失している。 今頃、守屋達の記憶からも君嶋悠という存在の記憶が消え始めている頃だろう。 「それでは次のステージへと行きましょうか……それでは、皆様。また前世でお会いしましょう♪」 来須は主の居ない長椅子に座り直し、楽しげで弾むような声を円卓の間に木霊させ、音を立てて扇子を閉じた。 そして、次の瞬間、砕牙の地下施設の一室にある円卓の間は人知れず地に還った。 ↓ 感想をどうぞ(クリックすると開きます) +... 名前
https://w.atwiki.jp/taptitans2/pages/60.html
Spoils of War xN Chesterson Gold +N% Chesterson Chance Your triumphs have boon rewarded with the treasure of your fallen enemies. Increases your Chesterson Gold Bonus. Increases gold dropped from Fairy Chests, Splash Overkills, and inacvive Gold Earned. Potentially increases Perk Gold from Make it Rain and Clan Crates. 戦利品 xNチェスターソンゴールド +N%チェスターソンの確率 あなたの勝利は倒した敵からのお宝で報われてきました。チェスターソンゴールドボーナスを増加させます。 フェアリー宝箱、スプラッシュによるオーバーキル、非アクティブ時に得られるゴールドを増加させます。 黄金の雨やクラン補給物資などのパークスから得られるゴールドを潜在的に増加させます。 +レベルごとの効果詳細 スキルレベル SPコスト 累積コスト チェスターソンゴールド チェスターソン出現確率 1 1 1 1.8 0.01 2 2 3 3.3 0.02 3 2 5 6.2 0.03 4 3 8 12.7 0.04 5 3 11 25.8 0.05 6 3 14 52.7 0.06 7 4 18 117.7 0.07 8 5 23 286.8 0.08 9 5 28 698.9 0.09 10 6 34 1850 0.1 11 7 41 5330 0.11 12 8 49 16600 0.12 13 9 58 55700 0.13 14 11 69 216000 0.14 15 12 81 900000 0.15 16 14 95 4280000 0.16 17 16 111 23100000 0.17 18 19 130 149000000 0.18 19 22 152 1130000000 0.19 20 25 177 10100000000 0.2 (v2.5.0)
https://w.atwiki.jp/mtgwiki/pages/638.html
《Heart of Yavimaya》 #whisper アライアンスを代表する緑らしさが溢れる土地。 +1/+1というささやかなパンプアップ能力がついた土地。 それゆえに、あまり派手ではない。 しかし起動コストはこれ自身のタップのみと軽く、当時のスタンダードではセニョールストンピィなどに使われ、地味ながら活躍の場を持つことができたカードである。 また、収穫のワーム/Harvest Wurmとの相性も良い。 Heartとは「中心部」と言うような意味であるが、中心部な割に伝説の土地ではない。 のちにヤヴィマヤのうろ穴/Yavimaya Hollowが登場したが、こちらが伝説の土地として登場したことで、「なぜ中心部が幾つもあるのにうろ穴は1つしかないんだろう」という駄洒落めいた謎が噴出した。 火跡スリヴァー/Firewake Sliverのフレイバー・テキストを見るに、時のらせんの時代には、もうなくなってしまったらしい。 サイクル アライアンスの基本土地に対応した土地。 Kjeldoran Outpost Soldevi Excavations Lake of the Dead Balduvian Trading Post 参考 ヤヴィマヤ/Yavimaya(背景世界/ストーリー用語) カード個別評価:アイスエイジブロック
https://w.atwiki.jp/eq2since2006/pages/445.html
【The Priest of Fear】 Lv73▲▲▲ (29.65, 23.89, 187.28) アチーブメント:有り 関連クエスト: 69Lvセットアーマー頭を落とす 名前 コメント
https://w.atwiki.jp/ws_wiki/pages/4939.html
autolink NA/W12-111 カード名:ヴィヴィオ&アインハルト&キリエ カテゴリ:キャラクター 色:赤 レベル:1 コスト:1 トリガー:0 パワー:2000 ソウル:1 特徴:《魔法》?・《オッドアイ》? 【起】● 助太刀2000 レベル1[① 手札のこのカードを控え室に置く](あなたはフロントアタックされている自分のキャラを1枚選び、そのターン中、パワーを+2000) ヴィヴィオ・アインハルト「「セーーット! アーーーップ!」」 レアリティ:PR illust.藤真拓哉 PSPソフト「リリカルなのはPORTABLE THE GEARS OF DESTINY」予約特典 普通の助太刀。強いてあげれば《オッドアイ》?を持つことぐらいか。 また、カードナンバーが-THE GEARS OF DESTINY-と同じ111である。 ゲーム発売よりかなり前から作られる事が決まっていたプロモであるため、開発段階で存在が忘れられていたのかもしれない。
https://w.atwiki.jp/wow_qa/pages/37.html
Q)warlockの基本教えて Q)warlockがレベル60になったらできる、dreadsteedのクエストってどんな感じ? Q)WLKやってて26になり、サキュバスがseduction使えるようになったのですが、これってかけた後効果切れるまでにかけなおすようなことは無理なのでしょうか? もしくは管理しやすいmacroやaddonがあえば教えてもらいたいです。 Q)warlockの基本教えて A)・threat meterを入れる 各種DoTを状況によって使い分ける (DoTは一旦入ると勝手にthreatが増えていく。キャンセルできない) pugでよく見るlock様はpullした途端にtick damageのでかいDoT入れて跳ねまくったり CC対象にDoT入れてあわててvoidでtankしたりする 各種curseを「適切に」使う 勝手にfearして遠くの敵を連れてこない 勝手に遠くの敵にpetを当てて(ry groupがボロボロなのに一人でヒャッホイしない 自分にSSを入れない(healerに入れるのが基本) instance入ったらHSを召喚して配る Soul Shardを切らさない life tap使いまくっておいてheal me!と言わない Manaがなくなったからってボーっと突っ立ってたり、Wandを振ったりしないように。 必ずTapしてDPSを高く保つこと。その方が結果としてHealerの負担も小さい。 Healerがその辺わかってないとか、MTのHealで手一杯だとかの場合には、 言っても無駄なので黙ってWandを振るかDrainLifeしていればいい。 それでDPSが下がってもWlkに責任は無い。 多くのinstanceではSedu keepを要求される。Macro無しでは難しいので 自分で作るなりどこかから拾ってくるなりして、完璧だと思えるまで Zangarmarsh辺りのHumanoidで練習した方がいいよ。 Fearはたまに必要な場面があるけど、Rank1 CoRはkeybindしとくこと。 まあpet暴走→wipeが一番顰蹙物だからそこだけは気をつけるようにね。 instance中はずっとpassiveが基本だかんね。 Q)warlockがレベル60になったらできる、dreadsteedのクエストってどんな感じ? A)詳しいことは、ここに書いてある http //www.wowwiki.com/Dreadsteed 必要なアイテムを全部NPCとAHから買ったら500g以上はかかるし、長めのチェインクエストはやらないといけないし、インスタンスも2箇所 行く必要が有る。 インスタンスへ行くクエストは、レベル60なら一応5人は居た方がいい。 結論としては、普通に600g払ってトレーナーから習う方がはるかに楽。 Q)WLKやってて26になり、サキュバスがseduction使えるようになったのですが、これってかけた後効果切れるまでにかけなおすようなことは無理なのでしょうか? もしくは管理しやすいmacroやaddonがあえば教えてもらいたいです。 A)可能 #show Seduction /clearfocus [modifier alt] /focus [target=focus,noexists]; [target=focus,dead] /clearfocus [target=focus,help] /petstay /petfollow /stopcasting /cast [pet succubus,target=focus,exists,harm] Seduction; Seduction 詳しくは http //www.wowwiki.com/Useful_macros_for_warlocks
https://w.atwiki.jp/eqtunarejp/pages/76.html
SoF SoF Accesses SoF Equipments SoF Spells SoF Quests Group TaskWere-orc Bone Circum Fang BreakersReconstructed Wereorc Head Purified Flawless Faycite Triad Ladies of the Light Ak'Anon Strike Force VSpatial Temporal Oculus Oil Cans Spy Reports Lost Lumpling Camp Valor + Bertoxxulous ChosenCelestine Faycite Obsidian Faycite The Invasion of the Defilers Lantern O' Wisps Group Task Were-orc Bone Circum Reward Ancient Faycite Bone Circum Fayciteを4個つけた段階でかなり有用なBuffが使えるItem。5個以上つけると少なくともTankには無意味なBuffになる... 27個のGroup/Mini Raid TaskのRewardを合成する。 1つのCircumと7つのFayciteからなるが、Fayciteを付ける順番は1通りのみで決まっている。 Circumの合成にはFB Fac Vender Derak Fangbreaker が売っているアイテムが必要。購入に必要なFactionはAppre以上。 Bloodmoon Keep Group Task x 5のRewardから骨を抜き出すのに、 Knuckle Bone Extractor を用いる。 その抜き出した骨を繋げるのに、 Knuckle Bone Stringing Cord を使う。 Fayciteの合成にはASFV Fac Vender Automated Vending Unit II が売っているアイテムが必要。購入に必要なFactionはAppre以上。 Fayciteの破片を合成するのには、 Ancient Faycite Recrystalizer を使う。 FayciteをCircumに付けるのには、 Ancient Faycite Mounting Clasp を用いる。 NPC、他Taskとの絡み Instanced Zone Group Task NPC Faction for Rk.III Spell 並行しやすい/関連のあるTask Bloodmoon Keep Group 1~3 Larquin Fangbreaker Fang Breakers Raid Missionが、Group Task x 5クリア後に受けられる。 Group 4,5 Maria Starforge Mini Raid 1,2 Kadara Fangbreaker The Mechamatic Guardian Group 1~5 Overvolt Rigster the IV Ladies of the Light Model XLII Spatial Temporal Oculus関連 SoF Trade Skill Pottery編 Gyrospire Beza Group 1~5 Clockwork Warmarshal Ak Anon Strike Force V Gyrospire Zeka Group 1~5 S.H.I.P Workshop Group 1~5 Gurtrude the Spymaster Task一覧MobのRepopは無し。 終わる前までメンバーの入れ替えは可能。 Parts Instance Zone Task 1 2 3 4 5 Were-Orc Bone Circum Bloodmoon Keep The Bloodmoon Walking Into Spider Webs Bronzebeard s Fate The Departed The Dark Crystals Ancient Emerald Faycite Mini RAID Moonfang Mini RAID The Broodmother Ancient Citrine Faycite The Mechamatic Guardian Disposing of Unwanted Things Engine Room Schematics Security? Yeah Right Ancient Aquamarine Faycite Tracking the Steamworks Mechamatic Memory Manipulation Gyrospire Beza Scout Gyrospire Beza Ancient Amber Faycite How Does Your Garden Grow Sand in the Gears End the Return It s All in Your Head Ancient Sapphire Faycite Gyrospire Zeka Did We Forget the Cheese To Climb a Spire Intelligence Gathering Ancient Garnet Faycite Cut Off the Head You Might Poke an Eye Out S.H.I.P. Workshop Deception and Interception Ancient Amethyst Faycite S.H.I.P Sabotage! Mechalossus Tactical Teleportation Administrative Assassination 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Fang Breakers Reconstructed Wereorc Head Reward Reconstructed Wereorc Head Wereorcに変身できるだけのMask。 24個のSolo TaskのRewardである8個のItemを合成する。 これそのものは実用性はほとんどない。途中のItemやFaction上げの一部として行うのか無難かも。 Combine Container Bloodmoon Taxidermy Kit 、FB Fac Vender Derak Fangbreaker が販売。 Task一覧牙と右下顎に必要なTaskは混じっている可能性があり。 NPC Task Reward (Source) Reward (Else) Babeliyna The Lost Husband Handful of Wereorc Fangs The Daring Rescue Aendurel Tethandras Taking Back the Night Junwin Fight or Flight The Enemy of my Enemy is my Friend Tyrinam Reducing the Threat - Goblins Runed Wereorc Skin Reducing the Threat - Wereorcs Reducing the Threat - Worgs Mengryl The Lost Necklace Pair of Glowing Wereorc Eyes Ryveron Rebuilding - Wood Rebuilding - Clay Rebuilding - Ore Wereorc s Right Cranial Fragment Donart Rithkin Contact Bloodmoon Slaves Contact Bloodmoon Spirits What do the Worgs Eat Wereorc s Left Cranial Fragment What do the Spiders Eat Evaluate Bloodmoon Dannie Highwind Cursed Saddlery Wereorc s Right Mandibular Fragment Fortunisa Nighthunter Victim of the Minotaurs Wereorc s Left Mandibular Fragment Vendarg Brittlebrew Worked to the Bone Aendor Mistvale The Lost Elves Acolyte Emyria Spiritvoid Earring Wereorc s Maxillary Fragments Spiritlight Earring Calming the Spiritvoid Earring Repairing the Spiritlight Earring 上へ Purified Flawless Faycite Triad Reward Purified Flawless Faycite Triad Purify 25のAug。 9個の一連のSolo Taskを順にClearしていくと、最後のRewardとして取得。 NPC Dwinn Axeheaver Task一覧 Order Task 1 What are they? 2 An Interrogation 3 The Investigation Continues 4 An Orcish Ritual 5 Assessing the Danger 6 The Black Crystal 7 The Proof is in the Bucket 8 A Working Crystal 9 It Ends Now 上へ Ladies of the Light Rk.III Spell購入に必要なSolo Task一覧 Zone NPC Task Reward Item Dragonscale Hills Qandieal The Moonfires Burning Desires Erradien Mash Brownies Kaerra of the Light The Rescue The Queen s Demise Loping Plains Patron of the Arts The Festival of Nightmares Tissidrelle Windracer The Talking Tree Vrald Vrald s Lost Brother Vrald s Silken Sack 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Ak Anon Strike Fore V Spatial Temporal Oculus Reward Model XLII Spatial Temporal Oculus Face装備専用のAug。 Solo TaskのRewardを合成し、さらにそれを合成して作成する。 Combine Container T. Bildarol s Missing Toolkit は、ASFV Fac Vender Automated Vending Unit II が販売。 Task一覧 Task/Reward/NPC/関連Zone 対応表Task Reward NPC Start Zone Crafted (Crafted) Model XLII Spatial Temporal Oculus 必要Task数 24 Creepfeet Thievery Concave Focal Disc Mark I Miggletik Biggerton Loping Plains Loping Plains Model XLII Spatial Temporal Oculus (Crafted) Convex Focal Disc Mark II 必要Task数 13 (Crafted) Azia Stabilized Rotator 必要Task数 5 (Crafted) Beza Stabilized Rotator 必要Task数 3 (Crafted) Zeka Stabilized Rotator 必要Task数 3 Disable The Recycler Azia Clockwise Capping Rotator Gurtrude the Spymaster Fortress Mechanotus Fortress Mechanotus Azia Stabilized Rotator Hunt a Spy Disrupt the Workshop Azia Counterclockwise Capping Rotator S.H.I.P Workshop Supplies for Spies Gyrospire Beza,Gyrospire Zeka,S.H.I.P Workshop,The Steam Factory Stopping Production Upwards Axis Spring LXIII Tavik Gearpaq The Steam Factory Screw Loose Beza Clockwise Capping Rotator Tabazin Gearflinger Fortress Mechanotus Fortress Mechanotus Beza Stabilized Rotator A Slave to the Grind Beza Counterclockwise Capping Rotator Gurtrude the Spymaster Breaking Things Down Sidewards Axis Spring IV Clockwork Warmarshal The Steam Factory Endless Enemies Zeka Clockwise Capping Rotator Clockwork Warmarshal Fortress Mechanotus Fortress Mechanotus Zeka Stabilized Rotator Switching Gears Zeka Counterclockwise Capping Rotator Alloy Sampling Forwards Axis Spring VI Tavik Gearpaq The Steam Factory (Crafted) Intraternal Timing Control Mechanism 必要Task数 7 Convex Focal Disc Mark II (Crafted) Four Dimensional Spatial Pivot 必要Task数 6 Horizontal Rotational Cam IV Vertical Rotational Cam III Farm Clean Up - Scarecrows Control Setting Gears I, II, III, IV, and VII Sigglik Dragonscale Hills Dragonscale Hills Intraternal Timing Control Mechanism ,(returned) Ridged Tamping Pinion LX Farm Clean Up - Crows Farm Clean Up - Doombugs Forgetful Nanzie Ridged Tamping Pinion LX Nanzie Construction Junction, What s Your Function? Weight Compensation Disc XV Bobbenpin I Can Fly Pico Timing Gears Brislebum Darwin s Award Micro Timing Gears Darwin Dragonscale Hills,Loping Plains (Crafted) Three Dimensional Rotational Cam Pivot 必要Task数 4 Four Dimensional Spatial Pivot ,(recovered) Horizontal Rotational Cam IV ,(recovered) Vertical Rotational Cam III Power Station Blueprints Inverted Left Curved Spatial Adjuster Engineer Springfap Fortress Mechanotus The Steam Factory Destroying the Competition Right Curved Spatial Adjuster Pyrotechnician Flizcog (Crafted) Two Dimensional Rotational Cam Pivot 必要Task数 2 Three Dimensional Rotational Cam Pivot Getting That Stabilizer Depth Field Prototype Pinion I Overvolt Rigster the IV Dragonscale Hills The Mechamatic Guardian Mechamatic Spelunking Temporal Pinion XXXVIII Modulation! Horizontal Rotational Cam IV Overvolt Rigster the IV Dragonscale Hills The Mechamatic Guardian Two Dimensional Rotational Cam Pivot The Steamwork You re Looking For Vertical Rotational Cam III 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 感想など 2008/12/12 クリア暦 SoD Tier2 Progression が行き詰ったので、こちらを再開。FacoryやSHIPの絡むTaskが残っていたが、それらのクリアに要した時間は10日程度。 難易度 Lv上限が85となった今では、ほとんどが2soul3accでサクサク進む。一部要領がわかりづらいところがある程度か。 注意点 Supplies for Spies 最後のspyは特定のポイントを踏むことでUpdate/POPする。Eron裁縫と同じ4roomだが、eronのSWに対してこちらはNWであり、そのS側の壁沿い。最後もここでUpdateする。さすがに Casual だと 2soul では難しい。 Power Station Blueprints 時間的にはこれが一番かかるかも。WestややNの格納庫エリアで全部狙える。Eron裁縫の材料も全部ここで狙える。 Stopping Production 時間制限ありで1人ずつしか進められない。が、1pullしやすいので場所を良く選べば難しくない。 Destroying the Competition 時間制限あり。Mob が周りにいると絶対に Aggro するので、それをどうするかが問題。 Hunt a Spy 1人ずつしか進められない。要領がわかるまでは辛いが、Update した後ならそこからやり直せる。 Disrupt the Workshop 珍しいSHIPでの Task。Kill Part は1人ずつしか進めず時間で Depop するので注意。ただ、1pull できるし強くもないので、場所がわかっていれば全く難しくない。 上へ Oil Cans Reward Tinmyn s Oil Can CHAとSvFが低くAug Slotが1つしかないが、Casualには十分な強さのCharm。 Task Oil Cans 後半のStepはSoloではきついが、それ以外は普通に進められそう。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入に必要かも知れない。 上へ Spy Reports Reward Ak Anon Strike Force V Black Badge AC 5,CHA 5,HP/Mana/Endu 135,SvCor 5,Avo 5のAug。 Task Spy Reports MMMまで出張るので、結構大変そうなSolo Task。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入にも必要。 上へ Lost Lumpling Reward Spring Coil Particle Relocator Ak Anonへ飛べるようになるアイテム。 Task Lost Lumpling Rare DropなTask Itemを集め、Fortressで護衛をし、挙句の果てに6k hitter + 4k hitter x 5を倒すGroup Taskをクリアしないといけない。 Casualには、現時点ではほぼ絶望的な難易度のTask。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入にもどうやら必要らしい。 上へ Camp Valor + Bertoxxulous Chosen Celestine Faycite Reward Blessed Celestine Faycite AC 18,HP/Mana 72,SvM 36,Cla 5,DSM 1のAug。 9個のSolo Task Reward(それぞれがAugでもある)を合成する。 Combine Container Celestine Faycite Recrystalizer 、Valor Fac Vender Hardrin が販売。 他のTaskとの絡みRaid TaskのみCamp ValorのFaction Spell Rk.IIIの購入に必要。Solo TaskはRk.IIIには関係ない模様。 Task一覧 NPC Task Reward Grom 1 Undead Slayers Light Celestine Faycite Shard 2 A Mysterious Bond Polished Celestine Faycite Shard 3 An Extract Science Shiny Celestine Faycite Shard 4 The Spark of Life Clear Celestine Faycite Shard 5 Carrion My Wayward Sprout Bright Celestine Faycite Shard Sister Daria How the Mighty Have Fallen Tiny Celestine Faycite Shard Where has Sister Donna Gone Smooth Celestine Faycite Shard Brother Veras Recoup from the Coop Pure Celestine Faycite Shard (Triggered) The Borrowers * BertかValorかを選択 Recycled Arms Transparent Celestine Faycite Shard a mysterious stranger Every Rose Has its Thorns * RAID Aug取得だけならば不要 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Obsidian Faycite Reward Cursed Obsidian Faycite AC 20,HP/Mana 72,SvP/D 16のAug。 8個のSolo Task Reward(それぞれがAugでもある)を合成する。 Combine Container Obsidian Faycite Recrystalizer 、Bert Fac Vender Lanika Shadestepper が販売。 他のTaskとの絡み全部のTaskが、Bertoxxulous ChosenのFaction Spell Rk.IIIの購入に必要。 Task一覧 NPC Task Reward Arreles Bonescrounger Bigger, Faster, Stronger, Dumber Splintered Obsidian Faycite Shard I Would Exhume So Dark Obsidian Faycite Shard Banty Bourdizzle Cartographical Nightmare Scratched Obsidian Faycite Shard The Perfect Omelette Marred Obsidian Faycite Shard Jorun Grimblewimbus Making Up for Lost Time Small Obsidian Faycite Shard Nastel Greygore The Power of Decay Chipped Obsidian Faycite Shard (Triggered) The Borrowers * BertかValorかを選択 Recoup from the Coop Deep Obsidian Faycite Shard Reaver Lebanezer One of Our Own Dull Obsidian Faycite Shard The Soulbleeder Must Bleed * RAID Aug取得だけならば不要 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ The Invasion of the Defilers Reward Valthon s Memory Shard AC 15,HP/Mana/Endu 90,SvAll 15のCharm専用Aug。 概要を示すだけの主Solo Task1個と、5個のSub Solo Taskから成り立つ。主Taskクリアで自動的にRewardを取得。 他のTaskとの絡みCamp ValorのFaction Spell Rk.IIIの購入に必要。 NPC Valthun Woodswatcher Task一覧 Task Main The Invasion of the Defilers Sub 1 Seeking Amber Sub 2 Testing the Invaders Sub 3 Defile the Defilers Sub 4 Defense of the Village Sub 5 Last Stand Into Eternity 上へ Lantern O Wisps Reward Lantern O Wisps 一見すると使い道のわからないアイテム。その真価は... 一連のTask9つを順にクリアすることで、最後にRewardとして取得。 概要Faction Modifierである Eyes of Blackwater を装備しないとTaskが進まない。 他のTaskとの絡みCamp ValorのFaction Spell Rk.IIIの購入に必要。 Task一覧 NPC Task Jarvis 1 Find Fendel 2 The Green Fairy 3 Light my Fire 4 Vengeance 5 Funeral of the Damned Captain Jensen 6 Lumber Run Stefani 7 Counter-Attack 8 Rally the Town Fendel 9 Save the Child 上へ